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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.

// This file was generated by NvParameterized/scripts/GenParameterized.pl


#include "DestructibleModuleParameters_0p1.h"
#include <string.h>
#include <stdlib.h>

using namespace NvParameterized;

namespace nvidia
{
namespace parameterized
{

using namespace DestructibleModuleParameters_0p1NS;

const char* const DestructibleModuleParameters_0p1Factory::vptr =
    NvParameterized::getVptr<DestructibleModuleParameters_0p1, DestructibleModuleParameters_0p1::ClassAlignment>();

const uint32_t NumParamDefs = 19;
static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs];


static const size_t ParamLookupChildrenTable[] =
{
	1, 11, 12, 13, 14, 15, 16, 17, 18, 2, 3, 4, 5, 6, 7, 8, 9, 10,
};

#define TENUM(type) nvidia::##type
#define CHILDREN(index) &ParamLookupChildrenTable[index]
static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] =
{
	{ TYPE_STRUCT, false, 0, CHILDREN(0), 9 },
	{ TYPE_STRUCT, false, (size_t)(&((ParametersStruct*)0)->gpuRigidBodySettings), CHILDREN(9), 9 }, // gpuRigidBodySettings
	{ TYPE_I32, false, (size_t)(&((GRBSettings_Type*)0)->gpuDeviceOrdinal), NULL, 0 }, // gpuRigidBodySettings.gpuDeviceOrdinal
	{ TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->meshCellSize), NULL, 0 }, // gpuRigidBodySettings.meshCellSize
	{ TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->skinWidth), NULL, 0 }, // gpuRigidBodySettings.skinWidth
	{ TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->nonPenSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.nonPenSolverPosIterCount
	{ TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverPosIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverPosIterCount
	{ TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->frictionSolverVelIterCount), NULL, 0 }, // gpuRigidBodySettings.frictionSolverVelIterCount
	{ TYPE_F32, false, (size_t)(&((GRBSettings_Type*)0)->maxLinAcceleration), NULL, 0 }, // gpuRigidBodySettings.maxLinAcceleration
	{ TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemSceneSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemSceneSize
	{ TYPE_U32, false, (size_t)(&((GRBSettings_Type*)0)->gpuMemTempDataSize), NULL, 0 }, // gpuRigidBodySettings.gpuMemTempDataSize
	{ TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxDynamicChunkIslandCount), NULL, 0 }, // maxDynamicChunkIslandCount
	{ TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->sortFIFOByBenefit), NULL, 0 }, // sortFIFOByBenefit
	{ TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->validBoundsPadding), NULL, 0 }, // validBoundsPadding
	{ TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->maxChunkSeparationLOD), NULL, 0 }, // maxChunkSeparationLOD
	{ TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxActorCreatesPerFrame), NULL, 0 }, // maxActorCreatesPerFrame
	{ TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->maxChunkDepthOffset), NULL, 0 }, // maxChunkDepthOffset
	{ TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->massScale), NULL, 0 }, // massScale
	{ TYPE_F32, false, (size_t)(&((ParametersStruct*)0)->scaledMassExponent), NULL, 0 }, // scaledMassExponent
};


bool DestructibleModuleParameters_0p1::mBuiltFlag = false;
NvParameterized::MutexType DestructibleModuleParameters_0p1::mBuiltFlagMutex;

DestructibleModuleParameters_0p1::DestructibleModuleParameters_0p1(NvParameterized::Traits* traits, void* buf, int32_t* refCount) :
	NvParameters(traits, buf, refCount)
{
	//mParameterizedTraits->registerFactory(className(), &DestructibleModuleParameters_0p1FactoryInst);

	if (!buf) //Do not init data if it is inplace-deserialized
	{
		initDynamicArrays();
		initStrings();
		initReferences();
		initDefaults();
	}
}

DestructibleModuleParameters_0p1::~DestructibleModuleParameters_0p1()
{
	freeStrings();
	freeReferences();
	freeDynamicArrays();
}

void DestructibleModuleParameters_0p1::destroy()
{
	// We cache these fields here to avoid overwrite in destructor
	bool doDeallocateSelf = mDoDeallocateSelf;
	NvParameterized::Traits* traits = mParameterizedTraits;
	int32_t* refCount = mRefCount;
	void* buf = mBuffer;

	this->~DestructibleModuleParameters_0p1();

	NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf);
}

const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p1::getParameterDefinitionTree(void)
{
	if (!mBuiltFlag) // Double-checked lock
	{
		NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
		if (!mBuiltFlag)
		{
			buildTree();
		}
	}

	return(&ParamDefTable[0]);
}

const NvParameterized::DefinitionImpl* DestructibleModuleParameters_0p1::getParameterDefinitionTree(void) const
{
	DestructibleModuleParameters_0p1* tmpParam = const_cast<DestructibleModuleParameters_0p1*>(this);

	if (!mBuiltFlag) // Double-checked lock
	{
		NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);
		if (!mBuiltFlag)
		{
			tmpParam->buildTree();
		}
	}

	return(&ParamDefTable[0]);
}

NvParameterized::ErrorType DestructibleModuleParameters_0p1::getParameterHandle(const char* long_name, Handle& handle) const
{
	ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
	if (Ret != ERROR_NONE)
	{
		return(Ret);
	}

	size_t offset;
	void* ptr;

	getVarPtr(handle, ptr, offset);

	if (ptr == NULL)
	{
		return(ERROR_INDEX_OUT_OF_RANGE);
	}

	return(ERROR_NONE);
}

NvParameterized::ErrorType DestructibleModuleParameters_0p1::getParameterHandle(const char* long_name, Handle& handle)
{
	ErrorType Ret = NvParameters::getParameterHandle(long_name, handle);
	if (Ret != ERROR_NONE)
	{
		return(Ret);
	}

	size_t offset;
	void* ptr;

	getVarPtr(handle, ptr, offset);

	if (ptr == NULL)
	{
		return(ERROR_INDEX_OUT_OF_RANGE);
	}

	return(ERROR_NONE);
}

void DestructibleModuleParameters_0p1::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const
{
	ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<DestructibleModuleParameters_0p1::ParametersStruct*>(&parameters()), handle, offset);
}


/* Dynamic Handle Indices */

void DestructibleModuleParameters_0p1::freeParameterDefinitionTable(NvParameterized::Traits* traits)
{
	if (!traits)
	{
		return;
	}

	if (!mBuiltFlag) // Double-checked lock
	{
		return;
	}

	NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex);

	if (!mBuiltFlag)
	{
		return;
	}

	for (uint32_t i = 0; i < NumParamDefs; ++i)
	{
		ParamDefTable[i].~DefinitionImpl();
	}

	traits->free(ParamDefTable);

	mBuiltFlag = false;
}

#define PDEF_PTR(index) (&ParamDefTable[index])

void DestructibleModuleParameters_0p1::buildTree(void)
{

	uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs;
	ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize));
	memset(ParamDefTable, 0, allocSize);

	for (uint32_t i = 0; i < NumParamDefs; ++i)
	{
		NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits);
	}

	// Initialize DefinitionImpl node: nodeIndex=0, longName=""
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0];
		ParamDef->init("", TYPE_STRUCT, "STRUCT", true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "This class is used for initializing the NxModuleDestructible.", true);
		ParamDefTable[0].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=1, longName="gpuRigidBodySettings"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1];
		ParamDef->init("gpuRigidBodySettings", TYPE_STRUCT, "GRBSettings", true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "See the GRBParameters struct.  The user can enable/disable GPU rigid bodies, and set various parameters for them.", true);
		ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=2, longName="gpuRigidBodySettings.gpuDeviceOrdinal"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2];
		ParamDef->init("gpuDeviceOrdinal", TYPE_I32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[2];
		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
		HintTable[0].init("longDescription", "Leaving this field at its default value (-1) will disable GRB entirely.  Setting this field to -2 will allow GRB to use the default PhysX GPU as defined by the NVIDIA control panel.  A value of -3 is the same as -2, except device detection fails silently (no warnings to the error stream).  Any other value will explicitly specify the GPU ordinal to use for all GRB scenes.", true);
		HintTable[1].init("shortDescription", "override automatic GPU detection and selection", true);
		ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 2);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=3, longName="gpuRigidBodySettings.meshCellSize"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3];
		ParamDef->init("meshCellSize", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Size of grid cells used in mesh collision.", true);
		ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=4, longName="gpuRigidBodySettings.skinWidth"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4];
		ParamDef->init("skinWidth", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Collision skin width, as in PhysX.", true);
		ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=5, longName="gpuRigidBodySettings.nonPenSolverPosIterCount"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5];
		ParamDef->init("nonPenSolverPosIterCount", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Number of non-penetration solver iterations.", true);
		ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=6, longName="gpuRigidBodySettings.frictionSolverPosIterCount"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6];
		ParamDef->init("frictionSolverPosIterCount", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Number of friction solver position iterations.", true);
		ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=7, longName="gpuRigidBodySettings.frictionSolverVelIterCount"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7];
		ParamDef->init("frictionSolverVelIterCount", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Number of friction solver velocity iterations.", true);
		ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=8, longName="gpuRigidBodySettings.maxLinAcceleration"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8];
		ParamDef->init("maxLinAcceleration", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Maximum linear acceleration", true);
		ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=9, longName="gpuRigidBodySettings.gpuMemSceneSize"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9];
		ParamDef->init("gpuMemSceneSize", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc)", true);
		ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=10, longName="gpuRigidBodySettings.gpuMemTempDataSize"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10];
		ParamDef->init("gpuMemTempDataSize", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc)", true);
		ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=11, longName="maxDynamicChunkIslandCount"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[11];
		ParamDef->init("maxDynamicChunkIslandCount", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "The maximum number of dynamic NxActors that will be allowed to be active per NxApexScene. A value of 0 (the default) is interpreted as no limit.", true);
		ParamDefTable[11].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=12, longName="sortFIFOByBenefit"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[12];
		ParamDef->init("sortFIFOByBenefit", TYPE_BOOL, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Instead of keeping the maxCount youngest, use maxCount largest benefit if this is true.", true);
		ParamDefTable[12].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=13, longName="validBoundsPadding"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[13];
		ParamDef->init("validBoundsPadding", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "The padding applied to the combined scene valid bounds and NxDestructible actor bounds.  The final combined and passed bounds is used to cull NxActors and GrbActors", true);
		ParamDefTable[13].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=14, longName="maxChunkSeparationLOD"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[14];
		ParamDef->init("maxChunkSeparationLOD", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

		static HintImpl HintTable[2];
		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
		HintTable[0].init("max", uint64_t(1), true);
		HintTable[1].init("min", uint64_t(0), true);
		ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 2);

#else

		static HintImpl HintTable[4];
		static Hint* HintPtrTable[4] = { &HintTable[0], &HintTable[1], &HintTable[2], &HintTable[3], };
		HintTable[0].init("longDescription", "Chunk islands are destroyed after this time or separation from their origins.  This parameter sets the lifetimes and max separations within their min-max ranges.  The valid range is [0,1].  Default is 0.5.", true);
		HintTable[1].init("max", uint64_t(1), true);
		HintTable[2].init("min", uint64_t(0), true);
		HintTable[3].init("shortDescription", "Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.", true);
		ParamDefTable[14].setHints((const NvParameterized::Hint**)HintPtrTable, 4);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=15, longName="maxActorCreatesPerFrame"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[15];
		ParamDef->init("maxActorCreatesPerFrame", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[1];
		static Hint* HintPtrTable[1] = { &HintTable[0], };
		HintTable[0].init("shortDescription", "Lets the user throttle the number of SDK actor creates per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).", true);
		ParamDefTable[15].setHints((const NvParameterized::Hint**)HintPtrTable, 1);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=16, longName="maxChunkDepthOffset"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[16];
		ParamDef->init("maxChunkDepthOffset", TYPE_U32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[2];
		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
		HintTable[0].init("longDescription", "If maxChunkDepthOffset = 0, all chunks can be fractured.  If maxChunkDepthOffset = 1, the highest level (smallest) chunks are eliminated, etc.  This prevents too many chunks from being formed.  In other words, the higher maxChunkDepthOffset, the lower the LOD.", true);
		HintTable[1].init("shortDescription", "Effectively eliminates the higher level (smaller) chunks from NxDestructibleAssets (see NxDestructibleAsset).", true);
		ParamDefTable[16].setHints((const NvParameterized::Hint**)HintPtrTable, 2);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=17, longName="massScale"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[17];
		ParamDef->init("massScale", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[2];
		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
		HintTable[0].init("longDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes.  The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent).  Values less than 1 have the\neffect of reducing the ratio of different masses.  The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.'  This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,infinity).  Default = 1.0.\n", true);
		HintTable[1].init("shortDescription", "Used with scaledMassExponent for scaling dynamic chunk masses.", true);
		ParamDefTable[17].setHints((const NvParameterized::Hint**)HintPtrTable, 2);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// Initialize DefinitionImpl node: nodeIndex=18, longName="scaledMassExponent"
	{
		NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[18];
		ParamDef->init("scaledMassExponent", TYPE_F32, NULL, true);

#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS

#else

		static HintImpl HintTable[2];
		static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], };
		HintTable[0].init("longDescription", "Used with massScale for scaling dynamic chunk masses.\nThe 'real' mass m of a chunk is calculated by the destructible actor's density multiplied by\nthe total volume of the chunk's (scaled) collision shapes.  The mass used in\nthe simulation is massScale*pow(m/massScale,scaledMassExponent).  Values less than 1 have the\neffect of reducing the ratio of different masses.  The closer scaledMassExponent is to zero, the\nmore the ratio will be 'flattened.'  This helps PhysX converge when there is a very large number\nof interacting rigid bodies (such as a pile of destructible chunks).\nValid range: (0,1].  Default = 0.5.\n", true);
		HintTable[1].init("shortDescription", "Used with massScale for scaling dynamic chunk masses.", true);
		ParamDefTable[18].setHints((const NvParameterized::Hint**)HintPtrTable, 2);

#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */





	}

	// SetChildren for: nodeIndex=0, longName=""
	{
		static Definition* Children[9];
		Children[0] = PDEF_PTR(1);
		Children[1] = PDEF_PTR(11);
		Children[2] = PDEF_PTR(12);
		Children[3] = PDEF_PTR(13);
		Children[4] = PDEF_PTR(14);
		Children[5] = PDEF_PTR(15);
		Children[6] = PDEF_PTR(16);
		Children[7] = PDEF_PTR(17);
		Children[8] = PDEF_PTR(18);

		ParamDefTable[0].setChildren(Children, 9);
	}

	// SetChildren for: nodeIndex=1, longName="gpuRigidBodySettings"
	{
		static Definition* Children[9];
		Children[0] = PDEF_PTR(2);
		Children[1] = PDEF_PTR(3);
		Children[2] = PDEF_PTR(4);
		Children[3] = PDEF_PTR(5);
		Children[4] = PDEF_PTR(6);
		Children[5] = PDEF_PTR(7);
		Children[6] = PDEF_PTR(8);
		Children[7] = PDEF_PTR(9);
		Children[8] = PDEF_PTR(10);

		ParamDefTable[1].setChildren(Children, 9);
	}

	mBuiltFlag = true;

}
void DestructibleModuleParameters_0p1::initStrings(void)
{
}

void DestructibleModuleParameters_0p1::initDynamicArrays(void)
{
}

void DestructibleModuleParameters_0p1::initDefaults(void)
{

	freeStrings();
	freeReferences();
	freeDynamicArrays();
	gpuRigidBodySettings.gpuDeviceOrdinal = int32_t(-1);
	gpuRigidBodySettings.meshCellSize = float(0.25);
	gpuRigidBodySettings.skinWidth = float(0.01);
	gpuRigidBodySettings.nonPenSolverPosIterCount = uint32_t(9);
	gpuRigidBodySettings.frictionSolverPosIterCount = uint32_t(3);
	gpuRigidBodySettings.frictionSolverVelIterCount = uint32_t(3);
	gpuRigidBodySettings.maxLinAcceleration = float(PX_MAX_F32);
	gpuRigidBodySettings.gpuMemSceneSize = uint32_t(64);
	gpuRigidBodySettings.gpuMemTempDataSize = uint32_t(192);
	maxDynamicChunkIslandCount = uint32_t(0);
	sortFIFOByBenefit = bool(false);
	validBoundsPadding = float(0);
	maxChunkSeparationLOD = float(0.5);
	maxActorCreatesPerFrame = uint32_t(UINT32_MAX);
	maxChunkDepthOffset = uint32_t(0);
	massScale = float(1);
	scaledMassExponent = float(0.5);

	initDynamicArrays();
	initStrings();
	initReferences();
}

void DestructibleModuleParameters_0p1::initReferences(void)
{
}

void DestructibleModuleParameters_0p1::freeDynamicArrays(void)
{
}

void DestructibleModuleParameters_0p1::freeStrings(void)
{
}

void DestructibleModuleParameters_0p1::freeReferences(void)
{
}

} // namespace parameterized
} // namespace nvidia
